Title: Ultimate Marvel vs Capcom 3

Platform: PS Vita

ESRB: T

Publisher: Capcom

Developers: Capcom, Eighting

Rating: ★★★★☆

Review by: Matt Peters

Ultimate Marvel vs. Capcom 3 is an interesting place for the series to start on a portable system. The fact that it’s not only the third installment, but also an updated version should not threaten gamers new to the fighter, however. This is a perfect jumping on point for those grizzled fighting game vets, or those who just want to see who’d win in a fight between Wolverine and Frank West.

UMvC3’s touch screen functionality is well executed, and is a great fit for the system. The problems that existed on the console version don’t seem to be as prevalent on the Vita as the smaller screen makes the characters pop. Being able to tap instructions to the on-screen characters makes for a more enjoyable experience that will surely appeal to the iPhone gamers. The only downside, as with all touch games, is not being able to see the screen while using this control scheme. Fortunately, it’s customizable to the point where the same commands can be mapped to the rear touch pad as well. With wireless & online versus modes available, this may be the prime example of why fighting games are a great addition to the Vita library.

Ultimate Controller Mode: Exclusively for the Vita, UMvC3 features Sony’s cross-platform functionality. As a note, both versions of the game (PS3 and Vita) must be in play to make this work. The Vita acts as a special controller for the PS3 version of the game allowing players to assign their four favorite super moves to the Vita’s touch screen much like Capcom’s Super Street Fighter IV: 3D Edition for the Nintendo 3DS. It also allows easy, one-touch access to X Factor mode. A neat gimmick, but it’s not something that really adds value to fans of the series. It’s more of a nice way of letting non-fighting game enthusiasts stay competitive when they visit. Lastly, it can be a little tricky to find buried in the options menu.

While Capcom caught a ton of flack for releasing the follow-up to Marvel vs Capcom 3 so quickly after its initial release, they should be commended for putting out such a polished fighter at the Vita’s launch. While it’s nothing new for those who played the console versions, this is still a fun game that is flexible enough for just about anyone to enjoy.

For more info, capcom.com

Pads & Panels received a copy of the game courtesy of the publisher for review purposes.