How I tried to play Hunted: Demon’s Forge, but couldn’t take it
By Bill Jones
Hunted: Demon’s Forge mostly flew under the radar for me until its release, but once it got here I was strangely compelled to play it. The characters and art style did absolutely nothing for me, but the idea of a more melee-centric co-op experience akin to Gears of Wars but placed in the realm of a fantasy dungeon crawl sounded like it could have been awesome. Not to mention, Bethesda, the game’s publisher, was kind enough to send along two copies for review, to cater to the title’s co-op nature.
So when I asked who else wanted in, Eric took the bait. It took about a week to coordinate, but we both hopped online one night and decided to give it ago. And based on the preliminary results, I’ll be happy if we never decide to play it again. (more…)
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