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#2 Batman: Arkham City (PS3, 360, PC)

Publisher: Warner Bros. Interactive Entertainment — Developer: Rocksteady Studios

Our Review

Batman Simulator 2.0 doesn’t disappoint, as it hits all the high spots gamers loved in Arkham Asylum and scatters them across an entire sandbox of a city to find. Rocksteady Studios is to be commended for continually getting what makes Batman fun. The double-edged sword here is – even though Arkham City is more robust than Asylum, gamers won’t get that stunning moment again where they realize that finally someone finally got a Batman game right. But the overall quality of the game is vastly improved, making it one of the year’s best. (more…)

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So while we, at Pads & Panels, have slacked a little bit, our writers and buddies Matt and Archie have been plugging away on their Games Comics and Puppy Dogs podcast. We happen to know they plan on hitting the studio again today to record another cool episode, so we thought we’d help our readers get caught up on the recent episodes before that hits. Listeners can check out any of the recent shows by clicking the links out to their site. And as always, you can catch up with the guys over at www.mightyinkcomics.com. Enjoy!

GCPD Episode #21

GCPD Special Episode #2 The Family Ties Episode

GCPD Episode #22

GCPD Episode #23

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#2 God of War 3 (PS3)

Publisher: Sony Computer Entertainment – Developer: Sony Santa Monica

Our Review

Is there any real question why God of War 3 is on our list? The game proved to be a truly epic finale to one of Sony’s biggest and most popular franchises. From the moment I started the game and up until the credits rolled, I was amazed by the sheer scope and breathtaking graphical prowess on display. The game’s first encounter had me questioning if subsequent levels could possibly top it, but those fears were quickly put to rest as God of War 3 delivered consistently. (more…)

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Title: LittleBigPlanet 2

Platform: PS3

ESRB: E

Publisher: Sony Computer Entertainment

Developer: Media Molecule

Rating: ★★★★½

Review by: Bill Jones

How does a game developer follow up an effort that offered gamers virtually limitless gaming, in which the quantity and quality of ever-increasing community content has seemingly only been limited by the imaginations of the people creating it? That’s the question that faced Media Molecule after the release of the critically-lauded LittleBigPlanet.

On the campaign front, LittleBigPlanet provided gamers with arguably some of the best 2D platforming seen in years, with the addition of depth planes. But it was the custom creations that hooked the hardcore on LittleBigPlanet. For the creative types, the title offered console gamers the most extensive and streamlined set of creation tools ever seen. Better yet was the “Share” model of the game, which allowed gamers to easily publish these creations for others to play.

And so those simply looking to get their money’s worth had nothing to complain about with the amassing content, including developer-created packs. But with all of that content, it’s easy to ask the question – why do we need a sequel to LittleBigPlanet? What makes LittleBigPlanet 2 worthwhile? And the simple answer to that question is that the tools and possibilities have grown, as is the series fame, practically infinitely. (more…)